Taashira

Oh, hi, Leah here. I enjoy late-night talks with giggles and laughter involved. Music is something I can't get enough of, for the most part, along with witty dialogue, beautiful scenery, emotional musical scores and other things that make me smile. I enjoy jumping around in puddles of water, like the colours of the leaves in autumn and the sound of the warm soft summer rain playing its game. A contemplative eighteen-year-old Swedish girl who place value in the small things in life. "My heart is beating like a jungle drum!"

Increasing the duration of Lifebloom — good or bad for PVP/arena?

As I’m sitting here not understanding and partly keeping up with Physics calculations, my mind wanders and I begin to wonder how good or bad a longer duration of Lifebloom will be in PVP and especially in arena matches.

Together with my Shadow Priest friend, we’ve played close to 300 games with about 50% wins. While this means we’ve never reached above 1600 rating, it doesn’t really mean we don’t know what we’re doing. The amount of times we’ve lost because of simply being OOM is very frustrating. Our combination of class and spec was doomed from the start. (If anyone reads this and knows about a succesful resto druid/shadow priest 2v2 team — let me know! :D)

The final bloom of LB after seven seconds has been a lifesaver on several occasions, especially against melee teams. I remember one occasion where we were faced against a fairly equally geared/rated Discipline Priest and Enhancement Shaman. It was a hectic fight, to say the least. Keeping up a squishy Shadow Priest whilst Heroism is active is not an easy task. We basically had to make use of a run away and keep your distance tactic, moreso than we usually do.

This was in the ‘Ruins of Lordaeron’ arena, so pillar humping and LOS wasn’t the easiest thing to accomplish either. (I’ve yet to remember where you can run up on and across that freakin’ grave successfully. *slaps self*) This arena is the one we loose in the most.

At this point, I had popped most, if not all, my cooldowns (SM, NS, innervate (I think :\), frenzied regeneration and my trinket), I was on about half health, my partner was on around 15% and his mana was very low as well. The opposite team were on about 25%-50% mana and more or less on full health. All I had mana for was putting up one LB on my priest, wait for the FSR to apply and put one on myself and keep that up all the while doing my best to LOS the priest, keeping my distance from the shaman and not get LOS from my partner.

I’ve no idea how it happened, but we managed to get the shaman down within a matter of a few seconds resulting in a won game. A shadow priest with that small amount of health left (around 1500hp), could fairly easily have been nuked down by any melee class — my experience from aforementioned 300 games tells me so. Had the duration of LB been but a second or two longer, my partner would’ve been dead. This experience applies to many encounters we’ve had against rogues, hunters and mages as well, but this one fight in particular.

The other week, I read a comment by a resto druid saying he was looking forward to the increased duration of LB through Nature’s Splendor from a PVP/arena perspective. His point of view was that it’d give him two seconds more to CC, run away and pillar hump/LOS. I think this is a very valid and good point. However, I’m still slightly anxious and undecided about investing points in this talent for the simple reason of then having a two second longer duration before a burst heal that is independent on mana cost (indirectly) and cooldown. Something I’m fairly dependent on against any burst damage setup/class.

Either way, with the upcoming Imp. Shadowform, Veiled Shadows and Dispersion talents we might stand a better chance and I won’t have to worry about it (as much). Time will tell.

In any case, I’ll be looking forward to taking teams by surprise with our setup of resto druid/shadow priest at level 80 as well.

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